You don't have to worry about religion or culture differences period, the trade company boosts goods produced in surrounding provinces based on it's percentage of the trade market which in turns means even more value. The extra merchants are amazingly useful once your network grows. Making it a state can easily cost too much for what you get and tied up the slots against far more valuable stuff. Cape could be stated as there is some decent provinces, but In general there's very little reason to NOT make a trade company if you can. Europa Universalis IV - A Basic Guide to ColonizationĪnd eventually, getting a free merchant. Its only value is dominating trade to direct it where you want. Home Discussions Workshop Market Broadcasts.
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